Content about GameStop Corp.

March 28, 2013

GameStop Corp reported a nearly 50% increase rise in fourth-quarter profit fueled by gains in its mobile and digital businesses.

Grapevine, Texas -- GameStop Corp reported a nearly 50% increase rise in fourth-quarter profit fueled by gains in its mobile and digital businesses. Profit rose to $261.1 million from $174.7 million.

Revenue for the quarter ended Feb. 2, 2013, totaled $3.56 billion compared to $3.58 billion last year. Same-store sales were down 4.6%.

October 26, 2012

GameStop Corp. announced it has unveiled a new store concept called GameStop Kids and will open 80 holiday stores in U.S. malls.

Grapevine, Texas -- GameStop Corp. announced Friday it has unveiled a new store concept called GameStop Kids and will open 80 holiday stores in U.S. malls.

GameStop Kids stores will feature an assortment of the most popular video games and accessories, toy brands and collectibles, showcased in temporary mall spaces.

The first GameStop Kids location opened Friday at the Grapevine Mills Mall in Grapevine, Texas, with all other locations opening in the coming days and weeks, according to the company.

May 4, 2012

In recent years, specialty retailer GameStop Corp. has been among the fastest-growing global chains, opening 388 new stores in 2009, more than 350 in 2010 and 285 new locations last year. For its current fiscal year, GameStop is ramping down organic growth, anticipating the opening of some 150 stores, in deference to building on its dominant presence in the multichannel PC digital download market.

March 22, 2012

Video-game retailer GameStop Corp. reported that profit for the quarter ended Jan. 28 dropped 27% to $174.7 million, from $237.8 million in the year-ago period.

Grapevine, Texas -- Video-game retailer GameStop Corp. reported Thursday that profit for the quarter ended Jan. 28 dropped 27% to $174.7 million, from $237.8 million in the year-ago period. Adjusted profit, however, matched predictions, as results included $64.6 million in asset impairment and restructuring charges.

Revenue fell 3.1% to $3.58 billion from $3.69 billion, missing Wall Street’s expected $3.69 billion in revenue. Same-store sales slipped 3.6%.

January 9, 2012

GameStop Corp. reported nearly flat sales for the nine-week holiday period that ended on Dec. 31.

Grapevine, Texas -- GameStop Corp. on Monday reported nearly flat sales for the nine-week holiday period that ended on Dec. 31. Total sales were $3.02 million, or about the same as last year. Same-store sales slipped 0.3%.

August 18, 2011

GameStop Corp. reported Thursday that net income for the quarter ended July 30 dropped 23% to $30.9 million, compared with $40.3 million in the year-ago period.

Grapevine, Texas -- GameStop Corp. reported Thursday that net income for the quarter ended July 30 dropped 23% to $30.9 million, compared with $40.3 million in the year-ago period. The company cited slowing video game sales for the lackluster performance.

Revenue fell 3% to $1.74 billion, missing expectations, and same-store sales dropped 9.1%.
 

May 19, 2011

GameStop Corp. reported Thursday that fiscal first-quarter profit rose 6.9% to $80.4 million, compared with $75.2 million a year earlier.

Grapevine, Texas -- GameStop Corp. reported Thursday that fiscal first-quarter profit rose 6.9% to $80.4 million, compared with $75.2 million a year earlier.

Overall sales rose 9.5% to $2.28 billion, while same-store sales increased 5.3%.

April 7, 2011

GameStop Corp. has selected Adgregate Markets, a leader in secure social commerce solutions, to provide social shopping on its Facebook page through Adgregate’s proprietary ShopFans solution.

Grapevine, Texas -- GameStop Corp. has selected Adgregate Markets, a leader in secure social commerce solutions, to provide social shopping on its Facebook page through Adgregate’s proprietary ShopFans solution.

GameStop is the first multichannel gaming company to launch a storefront on Facebook and provide true social commerce to more than 1.8 million Facebook fans.

April 1, 2011

GameStop Corp. announced the acquisition of Spawn Labs, a streaming technology company.

Grapevine, Texas -- GameStop Corp. announced the acquisition of Spawn Labs, a streaming technology company.

In addition, GameStop announced it has entered into an agreement to purchase Impulse, a subsidiary of Stardock Systems, and a leader in digital distribution. The Impulse acquisition is subject to customary closing conditions and is expected to close in May.

March 24, 2011

GameStop Corp. reported Thursday that net earnings for the quarter ended Jan. 29 rose 10.1% to $237.8 million, compared with $215.9 million in the year-ago period.

Grapevine, Texas -- GameStop Corp. reported Thursday that net earnings for the quarter ended Jan. 29 rose 10.1% to $237.8 million, compared with $215.9 million in the year-ago period.

Total sales increased 4.8% to $3.69 billion, from $3.52 billion. Same-store sales increased 2.6%.

For the year, total sales increased 4.3% to an all-time high of $9.47 billion, in comparison to $9.08 billion in fiscal 2009. Same-store sales increased 1.1%. Net earnings increased 8.1% to a record $408 million.

February 4, 2011

GameStop Corp. said Friday its board has approved buying back up to $500 million worth of the company's stock and bonds over the next 18 months.

Grapevine, Texas -- GameStop Corp. said Friday its board has approved buying back up to $500 million worth of the company's stock and bonds over the next 18 months.

The retailer said the new $500 million allotment will replace a previous $300 million already set aside for buybacks, of which $138.4 million was left to spend. Stock buybacks reduce the number of outstanding shares, which boosts per-share earnings and expands the size if current shareholders' stakes.

November 18, 2010

GameStop Corp. reported Thursday that net earnings for the third quarter increased 4.8% to $54.7 million, from $52.2 million in the prior year quarter.

Grapevine, Texas -- GameStop Corp. reported Thursday that net earnings for the third quarter increased 4.8% to $54.7 million, from $52.2 million in the prior year quarter.

Total sales increased 3.5% to $1.90 billion.

U.S. segment same-store sales were 5.3%, while total company same-store sales increased 1.1%.

Year-to-date, GameStop has opened 156 net new stores: 89 in the United States; 47 in Europe; eight in Canada; and 12 in Australia/New Zealand. The video game retailer currently operates 6,606 stores in 17 countries.

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